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  #521  
Old 14 September 2018, 11:54 PM
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crocoduck_hunter crocoduck_hunter is offline
 
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The game is super-glitch about tracking progress on challenges and achievements. If you notice it happening, the only thing you can really do is restart and hope that they'll start working again.

Regarding the endings: The Resist ending is actually hinted at in that if you listen to the radio broadcasts, there's mention of a suspected bioweapon attack in South America and a nuclear attack in Russia. So it's not completely out of nowhere. But I still think it was the Peggies who were responsible because seriously, who would drop a nuke on rural Montana?

The second ending is if you choose to walk away from the final confrontation. Everyone gets in the car and drives off, then Only You comes on over the radio and your vision gets fuzzy, implying that you kill everyone in the car.

The final ending is if you choose to do nothing in the very first confrontation with Joseph. Standing still for 30 seconds instead of handcuffing him will have Sheriff Whitehorse call the whole thing off, stating that they're going to go get reinforcements and come back once they're really prepared to take on the cult
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  #522  
Old 15 September 2018, 12:08 AM
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Errata Errata is offline
 
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Into the Breach, on Switch. It's a roguelike tactical puzzle game. You control a team of 3 robots with different abilities, which you can upgrade during a playthrough, and unlock new units and pilots with other abilities. A playthrough might take an hour or two, but there is lots of replay value going for different achievements, trying different team compositions, and going for higher difficulty settings.

It's by the same team as FTL, but it's less frustrating in that typically there is some solution in a given battle if you can find it, unlike in FTL where you could be doomed by some random contingency you didn't foresee and start preparing for way earlier.
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  #523  
Old 15 September 2018, 01:29 AM
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Richard W Richard W is offline
 
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Quote:
Originally Posted by crocoduck_hunter View Post
Regarding the endings:
I didn't hear much of the radio news broadcasts because I tend not to drive a lot in games like that, so don't hear much radio in general. I did hear a few partial news broadcasts but they always seemed to cut off before I heard anything like that. And when I was driving, the only channel available usually seemed to be the cult one anyway - at least that had some catchy songs, although only a few of them before repeating... if cults all have music that good I can see why people join!

That is another thing that annoyed me a bit, actually. I think they missed an opportunity with the Whitetail radio station. After I'd done the "unblocking" mission and the guy running it told me to go and find records to expand his playlist, I was expecting to be able to listen to it, and hear more songs as I handed him more crates of records. When you do, he keeps telling you that he's got more stuff to play now. But although I think you hear some of the songs in ambient music from other people's radios, the station doesn't unlock for your car radio until you've found and handed in all 10 crates. Which I didn't do until after finishing the main game, and which means I would have to just spend time pointlessly driving around afterwards if I wanted to actually listen to it! It seems a bit of a shame, since it looks like there would be some good stuff on it. I don't know why they didn't unlock it when you first get to that point, and reward you for finding crates by adding to the songs played as you progress. I'd thought I was missing something, until I handed in all the crates and the reward was that you could play that station in your car.

Still haven't found an elk. I'm not even sure I can tell the difference between those and the caribou anyway!

(eta) Hmm, I wonder if you can take advantage of that third ending to "cheat" on the achievement for completing the New Game+ on stupid difficulty! I mean, if you get to an ending you must have completed it right? I might try it once I've finished with this save. I'm sure it wouldn't work, unless it gives you the achievement for completing the game when you first do it anyway!

Last edited by Richard W; 15 September 2018 at 01:35 AM.
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  #524  
Old 15 September 2018, 02:58 AM
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crocoduck_hunter crocoduck_hunter is offline
 
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Generally, the best place to hear the news broadcasts is at the merchant tables in Strongholds you've cleared. I tended not to drive around much either and didn't pay attention to the car radio beyond turning it off Cult Radio.
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  #525  
Old 16 September 2018, 01:22 PM
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You might be right about the "resist" ending - you can certainly read it as the cult being responsible too; as well as removing the need for Joseph to actually have prophetic visions and impeccable timing, there are three bombs which could have been positioned in each of the three old headquarters, hidden somewhere for later detonation. Pretty depressing either way, though.

I found my elk (there were some on my map after all - I'd just forgotten where; I'd expected them to be right up north) and got the two achievements involving the plane as well, after looking them up on xboxachievements.com to see if anybody else had had the same issues with them as I had, and discovering that you can do them much more easily if you just leave your plane on the ground and shoot / bomb other stationary things from there.

So now I've started a New Game+, apparently on "infamous" difficulty, although despite that I'm finding it much easier this time round so I hope I didn't select the wrong thing. Probably just more practice and the good weapons that I didn't have at this stage last time, but I'd not noticed how much the difficulty increased during my last play-through. At this point I suppose I was still faffing about trying to work out the best approach, and the basic behaviour of the game. But I just managed to take over the first outpost in Holland Valley by stealth almost without meaning to - I shot a couple of guards from long distance with my silenced sniper rifle, and was just moving round to a different position thinking to disable the alarm when either one of my companions, or a random wild animal or passing militia, must have killed the rest and it told me I'd won. I'd not even gone near the place...! It was much harder last time round! At this rate, I think I'm going to easily finish it again on the maximum difficulty, and I hardly ever do that.
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  #526  
Old 20 September 2018, 10:30 PM
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Default Myst 25th Anniversary Edition

Myst 25th Anniversary Edition

I was one of the 19,304 Kickstarter backers who supported the modern remastering of all 7 Myst games to 1100% of their $247,500 goal. As a backer of the level I chose I get all the games both digital download and on DVD. I downloaded the seven games from Steam this week and started replaying the first game. I'm somewhat surprised how well I remember the various puzzles that I first solved some two decades ago. I've already worked my way through 3 of the four worlds in a few hours of play with only a few places where I had to resolve a puzzle completely again.

I am very happy with the improved graphics and play of the game. It is rather nice playing on my modern Windows 10 laptop compared to the Windows 95 generation Pentium tower I would have had in the late 90's. Much more depth and texture to the game plus loads and transitions are much faster then back when the game was played on several compact disks.

Interesting, when I first loaded the game and played for a few minutes after downloading, the graphics looked like they where the still the original VGA resolution images just enlarged to modern monitor size. It was disappointingly blocky and bland. But that all changed the second time I launched the game. This time the images where completely updated with high resolution rendering and effects. Even better when I upped the settings to their highest graphical options, at the cost of a few frames per second, which are still nearly 60.

I'm looking forward to the following games in the series. I've only played the first three titles and never got around to finishing the third. I think it will be fun getting into material I have never played before.
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  #527  
Old 20 September 2018, 10:47 PM
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Luckily Arakus* is not George RR Martin or you'd be stuck in one of his worlds for years waiting for him to finish writing.

* The good guy, not the sons. Trying to work from memory rather than look it up.
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  #528  
Old 21 September 2018, 12:11 AM
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There were seven Myst titles released?

I played the first one and found it to be boring and directionless.
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  #529  
Old 21 September 2018, 02:53 AM
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Psihala Psihala is offline
 
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Myst 1-5 and URU (there were at least two in that series, Path of the Shell and one other I can't recall right now). I don't know if realMyst is counted as a separate game or not. Uru never came out for the Mac, so I didn't play it.

I also never finished Myst V as I just couldn't get into it. I liked Revelation (Myst IV) the best.

~Psihala
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  #530  
Old 21 September 2018, 03:29 AM
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The seven games provided are:
  1. Myst Masterpiece edition
  2. Riven
  3. Exile
  4. Revelation
  5. End of Ages
  6. Uru
  7. realMyst Masterpiece edition

It is a bit of something that they sold it as seven games, when two are the exact same game but one is 2D and one is 3D. ETA: I now realize that is what happened, the first game I opened was the 2D game. It does not show all that much improvement being remastered, the images are still lower resolution. The 3D realMyst game I opened the second time when I really started playing looks much better.

crocoduck_hunter: Directionless is the big draw for me. I love the exploration and puzzle solving. The eerie, unpopulated atmosphere of the first one was really interesting to me as well.
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  #531  
Old 21 September 2018, 10:32 AM
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I've played the first three as well - there was a box set a few years ago that included the games up to Exile. I think the PC I had at the time struggled with Exile, though, so I'm not sure how much of it I played. (I'm not actually sure which game was which for the second two, or which I'm thinking of, or whether I'm mentally combining both somehow).

I completed Myst but I don't think I completed either of the others. (I remember not even being sure if I'd completed Myst, and playing on for a while before I looked it up online and realised that the thing I'd achieved was actually the ending! I think it's Myst where you just end up with the writer sitting at his desk telling you to go away and come back later, or something?) I was a bit frustrated with Riven... I wonder if I'd do better at it if I tried again now.
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  #532  
Old 21 September 2018, 02:14 PM
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Finished the RealMyst game last night. As a game redone after the sequels existed, they added a small prologue after you complete the "good" ending, as apposed to one of the three "bad" endings. Once you are released to "explore the linked Ages of Myst", one of the books (which I think was added to the library in this version of the game) has been modified with some new information penned in. Following the clues you find a fifth link book to the Age of Rime. Solving the puzzles therein leads to some cool visual displays, the final one which leads to a preview of the Age of Riven for the second game.

Next time I play I will start Riven. I suspect this will be a much newer experience. I only have very few memories of this game. It will be interesting to see if I can recall the puzzle solutions as well as I did for Myst.
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  #533  
Old 21 September 2018, 07:18 PM
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Morrigan Morrigan is offline
 
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I'm working on Dragon Age 2 (finally backwards compatible on the XBox1!) as I wait for a multitude of games to be released.
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  #534  
Old 21 September 2018, 09:29 PM
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crocoduck_hunter crocoduck_hunter is offline
 
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DA2. A game with so much potential that got royally screwed by release dates.
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  #535  
Old 24 September 2018, 01:40 PM
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Quote:
Originally Posted by crocoduck_hunter View Post
DA2. A game with so much potential that got royally screwed by release dates.
But with some of best party banter, IMO.

"Apostate prostitute...apositute!" I just love isabella in this game.
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  #536  
Old 24 September 2018, 05:10 PM
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Isabella's banter was hilarious.

Among other things, it was the only thing that made Avoline's romance quest bearable.

And there was also Merrill, the most adorable user of forbidden evil magic ever.
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  #537  
Old 24 September 2018, 05:52 PM
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I downloaded a new mod for Fallout 4 which makes it close to a new game, so I thought I'd share. It's called Sim Settlements, and it radically changes how settlements are dealt with. That link is to their website with a wiki. I have a few other major mods in place, too, so I'll hit them as well. This could be a long one, so I'll hit the settlement part first since that's such a huge change.

OK, Sim Settlements. If you get the idea that it is like SimCity with settlements, you would be correct. You still have to get the settlements started with some people, but once you have, you stop building everything yourself and just zone things. Settlers will create their own stuff. I started by making some defenses and some residential areas. I quickly found out that I had screwed up making them and tore them all back down - basically they weren't in the direction I wanted, and they overlapped weirdly. It was my fault for misreading what they were going for - I tend to jump in without reading documentation on stuff like this, so I could have made my life easier.

I went to Sanctuary Hills and got Preston set up, then started up a generator and beacon. I built a defense platform at the bridge, a couple of farms nearby, and some residential on the slab next to the workbench building. Then I saw that the defense platform was defending against people from town trying to leave the bridge, and I tore that down and turned it around. I also found that the interior houses I was trying to make were overlapping each other, and it became clear that I was using them wrong. So I tore everything down and started again. They rebuilt and I have a sandbag tower at the entrance where Sturges has decided to become a defender. I don't have to assign anyone on the settings I have, although you can.

I'm currently working on building up some industrial and commercial plots there, because it is becoming a money pit. I don't have enough defense for all of the people, so I need some more of that, but I need more money to afford it. I don't want to raise taxes, so I am adventuring to fund the cities while the economy starts up. Gives me an entirely different reason to be out in the wasteland.

I also have the Project Valkyrie, Fusion Rising, and Outcast and Remnant mods. These are huge mods that add quite a bit of new areas. One of them squeezes in a night club that will task you to start up a porn magazine if you want. It's a throwback to the original Fallout games that had similar stuff, but it doesn't seem compelling enough alone to do that part of it. Valkyrie is, though. She is kept prisoner in Parsons, and the backstory is she was taken by the Cabots to provide more of the serum. She talked me into letting Lorenzo go, which I had never done before. But before he could get back to Cabot house, he ended up being killed by the forged. It actually helped me, as it made it much easier for me to take the remainder out and get Finch Farm on my side.

Finally, I'm playing on survival, although I have a mod to let me travel with caravans between my owned cities. Amazingly, even survival starts to become too easy, especially playing as a stealth character with Spray and Pray or Deliverer. So no stealth for me this time (I hate how hard mines are, although I love it, too). I also downloaded a few mods to make super mutants and apex predators more of a threat. That one has absolutely done it's job, as at level 25 I still run like crazy upon seeing a super mutant. I had to deal with a super mutant brute and it took several shots with Big Boy, the double shooting mini nuke launcher, to put it down. Combined with weight limits on the nukes (each one is 12 pounds!), this has been the hardest time I've had in Fallout in a long time. And that's a good thing.
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  #538  
Old 24 September 2018, 11:01 PM
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So let me see if I've got this straight: the mod makes settlements more automated, but now they cost money rather than earn it?
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  #539  
Old 25 September 2018, 03:57 AM
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They can earn money if you get them working properly. Martial zones cost you money, but add defense to the settlement. I think entertainment straight up costs money as well, but adds happiness. Commercial and industrial earn money, based on the tax rate you set. High taxes can make people unhappy.
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  #540  
Old 25 September 2018, 01:23 PM
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Crius of CoH Crius of CoH is offline
 
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Quote:
Originally Posted by Darth Credence View Post
They can earn money if you get them working properly. Martial zones cost you money, but add defense to the settlement. I think entertainment straight up costs money as well, but adds happiness. Commercial and industrial earn money, based on the tax rate you set. High taxes can make people unhappy.
You're right, it's like how I remember SimCity! Stupid unhappy citizens. I think there was a trick in the original SimCity, where g-you could crank up the taxes sky-high, then drop them down to zero just before a certain point in time, and g-you'd get money for running the city while still keeping the citizens happy (because happiness was only checked periodically, not constantly).
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