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  #341  
Old 25 August 2017, 05:16 PM
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Originally Posted by GenYus234 View Post
Downloaded a demo of Ghost Protocol Wildlands* the other day and started playing it. I've only played a few missions, but it's fun. Basically you are the head of a small special forces team sent to defeat a drug lord who has effectively taken over Bolivia. Through a series of missions, you assist the local rebels and demolish his empire.

The quick and dirty summation of game play: Far Cry without the repetition and with wicked smaht AI. Especially compared to the Bethesda games like Skyrim and the Fallout series. If you shoot an enemy, he or his buddies don't just search for you a bit and then go back to their ordinary business. No, they mount up a patrol and start a search pattern. If they lose you, they'll call in reinforcements from nearby. I assaulted a base and their response was to call in a mortar barrage, then send out multiple parties to pincer us. Or when I assaulted a convoy, they diverted to another road (in case of ambush I suppose).

* Tom Clancy's Ghost Recon Wildlands, but really.
That sounds intriguing if potentially too difficult for me. I prefer my targets to be fat, dumb and happy.

Especially since I'm playing a devouring swarm in Stellaris at the moment. Getting some zerg in before the Borg show up in the next expansion.
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  #342  
Old 25 August 2017, 07:31 PM
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Don't know about other platforms, but the PS4 demo allows you to play for 4 hours before it expires. If nothing else, it shows they have a lot of confidence in the game.
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  #343  
Old 25 August 2017, 09:25 PM
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Good to know, GenYUs. I'll give it a go this weekend. Not sure if I'm good enough to play it, but a free four hour demo should let me know.
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  #344  
Old 27 August 2017, 07:37 PM
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Update on Ghost Recon Woodlands: I realized why I like it. It is Red Dead Redemltion in 20 minutes into the future Bolivia. Without the flower picking alas.

Last edited by GenYus234; 27 August 2017 at 07:38 PM. Reason: Not flower licking
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  #345  
Old 27 August 2017, 07:44 PM
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But does it have the evil hellcougars?

Tried playing MDK 2 on my laptop. Turns out that the game isn't compatible with an XBox 360 controller so I'm playing Fallout: New Vegas instead. I should really try finding a mod that turns off weapon degradation.
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  #346  
Old 28 August 2017, 03:23 PM
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Don't know about other platforms, but the PS4 demo allows you to play for 4 hours before it expires. If nothing else, it shows they have a lot of confidence in the game.
I'm giving the trial a shot on the Xbox One. I'm ridiculously bad at it. I just don't well without powered armor and shields.
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  #347  
Old 28 August 2017, 03:38 PM
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No evil wildlife, except of the two-legged variety. Some goats and cattle, but they seem pretty chill.

After some upgrading, you can do three sync shots targets. (For those not playing, you can assign up to three targets to your squadmates. They'll either wait for you to shoot a fourth target or they can kill their targets at a button press. And if you fall, they will resuscitate you once per battle.)
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  #348  
Old 31 August 2017, 06:06 PM
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I was also ridiculously bad at it at first, but I fell into a decent groove. I will never be great at it, but I had a good time with the demo. I'll probably get it someday when on sale - ATM, I have way too many games to play.
So, a few new VR games have been played. Overkill VR is great, if you like FPS. Graphics are really good, the cover system works well, although I got into it enough that I tried leaning against cover one time and quickly remembered that it wasn't actually there.
Galaxy Golf is an interesting puzzle game, but it has pretty much nothing to do with golf. Yes, the goal is to get a golf ball in a hole, but it is done on various asteroids/planets. You don't swing a club; instead, you shoot the ball in a manner similar to Angry Birds. If they sold it as a puzzle game, I would probably like it, but the fact that they are selling it as golf turned me off of it.
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  #349  
Old 09 September 2017, 12:38 PM
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Based on this Guardian article about The 27 funniest video games of all time I decided to get Lego City Undercover as a bit of fun. It was more expensive than I expected, given it's not a new game and I got it second-hand. It must be popular...

I would have probably got it before if I'd realised it was a proper game and a sort of GTA parody (well, almost), but I had the idea it was just an open-world building simulator. Anyway, if you like the Lego games, it's good. As a game, I think the open world part works better than the largely empty open parts of some of the Batman and Tolkien Lego games, and it's got more traditional level maps for some of the internal chapters.

It is indeed quite funny and full of silly jokes, too. As an example of one of my favourites so far, you're in a mine and one of the miners says "I'd thought we were allowed to choose whatever tool we liked from the equipment shed, but my supervisor specifically told me to take my pick"... If that's your sense of humour, you'll enjoy it.

(eta) And I've just realised that despite being released on the Wii U back in 2013, it's only recently been remade for XBox One. So I must have been thinking of a different game when I'd considered it in the past. That explains why it's still expensive second-hand anyway. Also, it's set up as though it's a sequel, with your character returning from supposed disgrace from a previous mission, but I think that must be a story-telling device and the prequel doesn't exist. It works as a hook for jokes, though.

Before that, I've played Dark Souls II to the point where I need to get into Drangleic Castle to progress (three out of four of the "great souls" captured), but haven't worked out how to open the door yet, after a couple of quick attempts. One of the statues outside started glowing at one point, and I think it might have moved to grip the sort of turnstile thing, but I don't know what I did to cause that.

I find the game encourages grinding as a strategy even if it's not "deliberate" grinding. It's just that clearing out the corridors that lead to the boss battles, both so that you can get to the boss battles at full strength, and so that you don't lose many souls when you die in them (and don't have to worry about retrieving the bloodstain as the first thing you do), has the side-effect of maximising your character's power as you spend all the souls on upgrades. I haven't been grinding all the side areas so much this time round, but I've still found it hugely easier than my first attempt. I've defeated a couple of the bosses on my first try! And even the hardest recent ones haven't taken more than four or five attempts. Still, I'm putting it aside for a break for now.

I played Stardew Valley to the point of diminishing returns, but still have a few goals left and achievements I should be able to get. It's a good game for completists... I've restored the community centre, I've only got one sort of produce item left to send - based on a tip on the in-game TV show, I think it's a sort of seasonal foraging berry that I've somehow missed in previous seasons. I've caught all but four fish, but will probably end up looking up where and when you can catch those, as it takes ages to systematically try all the combinations of time, place, season and weather, and I think I've tried them all on a casual basis anyway. (I have all the legendary fish and all the ones you need to restore the community centre). I'm working on the friendship-related achievements, and I've still got to propose to my girlfriend (or dump her and choose a different one) and have children. And there are secret achievements that I have some ideas about, without looking them up. There's one achievement that I can't complete without starting a new game, because it seems it's incompatible with the community centre restoration. Fortunately I'd realised this and not started it.
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  #350  
Old 13 September 2017, 04:37 PM
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My newest VR game is Thrill of the Fight. A straight forward boxing game in VR.
The graphics are good in the fight, pretty minimal elsewhere, but that's OK. You set your punch power multiplier, since they don't figure most people are going to actually have punching power worthy of a boxing match. It has you punch at a bag a few times to recommend the correct balance range. Then you get a sparring match to teach you the game, and then onward to a fighting career.
First thing to note is that I am not in anything remotely close to good enough shape to box. One round, OK. Kept my guard up, was able to move a bit, throw some good punches. Round two, I was getting tagged a bit more often (if they get a solid hit, the screen flashes white and your vision blurs for a bit). I was mostly able to keep my guard up, and I made it through the round. Really, really grateful for the one minute break between rounds. Final round, I found out you could clinch, and boy, did I need it. The ref starts to get annoyed, but it kept me going. I also started to use a lot more of the room, dancing back out of the way. My opponent over extended himself reaching for me, and I was able to get in, get a few shots off, and get a KO. I highly doubt I would have made it through another round, as I pretty much put everything I had into that last flurry.
So, great, exhausting game. If you have VR and are looking for something fun that will give a quick, hard workout, this is the one. Audioshield and Space Pirate Trainer are still in my exercise rotation, but they definitely are not anywhere close to as intense.
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  #351  
Old 24 October 2017, 05:27 PM
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I just finished South Park: The Fractured But Whole, which was not bad but (I didn't think) as good as the friend who recommended it implied. I found it quite easy, as well as shortish. To be fair, South Park's humour isn't entirely my thing either, although a lot of it's funny enough. I'm not as convinced that it's amazingly clever satire as the friend who recommended this, though.

It took about 25 hours to finish the plot, but that also includes finishing almost all the side-quests and fully upgrading all powers. I've only got a few things left to finish (that I know of) in the whole game - a few more Yaoi to collect (8, I think, out of 40) and an item to find / puzzle to solve that will allow me to get the last ingredient for a final upgrade that I need for an achievement. I can see where the ingredient must come from, but can't get it without something else. I've also got 3 memberberries left to find. 25 hours isn't bad for a straight play through if there were loads of things left to do off the main path, but I was doing all those as I went along.

I've been surprised how many players have some of the achievements, too - it seems the game must attract completists. Although I think one of the percentages must be a glitch - there's an achievement for using all toilets in the game and getting the maximum level on each (spoiler tags because it's a hidden achievement, and also because some people might not appreciate South Park toilet humour...) and according to stats, 89.80% of players got it. Not only is that the second highest of any of the achievements, it's only 0.28% behind the percentage who got that for a single one of the toilets - which is the first achievement you get in the game. And in at least one case for the second achievement, there's a puzzle that needs to be solved first, and you need to progress some way in the game to get the abilities to solve it; the percentage who have got that far in the plot based on other achievements seems to be less than the percentage with this achievement!

It seems rather unlikely that almost everybody who played got this non-straightforward, optional hidden achievement. I can only assume that there used to be a bug which made it pop too early - maybe when the first one popped - and that they've fixed that in a recent update, and the difference in percentages reflects the people who've unlocked it since then. (I didn't unlock it until after finishing the main plot, when I was looking around for things I'd not done).

Anyway, as a bonus, the game comes with a downloadable version of The Stick of Truth, which I looked at briefly last night, and will start properly now that I've finished this one. I might even play through this one again once I've finished it, as there's an achievement for completing it on the highest difficulty, and it was easy enough and short enough the first time round that I think I might even have a chance. I think you may get different dialogue and so on for the higher difficulty, too.

(eta) I just discovered something annoying about The Stick of Truth saved games - they don't actually save up to the point you got to! I saved last night just after choosing a class, buying my first weapon and completing the combat tutorial close to the beginning, and when I reloaded, it's started from before that! I wondered why it gave a warning about only saving at the last checkpoint and losing anything that follows, but I had assumed that if that was the case, then at least the checkpoints would happen after any significant action. There might as well not be a save option if it's going to do this... (Except in order to copy your game and try different paths, I suppose).

(eta again) The save is even worse than I thought it was - I'd completed a very minor side quest (giving Kenny a flower) before even doing the tutorial fight, and it didn't save that, either! Or the characters I'd spoken to and befriended. I had to check to make sure it had loaded the correct game - maybe it just loaded the wrong file - but no, that was the right file, but the saved game didn't even save the last mission I finished, let alone the collectables I'd picked up. I hope this is only because I saved during what it thinks is the tutorial - it surely can't be that shoddy for the rest of the game...

Last edited by Richard W; 24 October 2017 at 05:46 PM.
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  #352  
Old 24 October 2017, 08:41 PM
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Originally Posted by Richard W View Post
I just finished South Park: The Fractured But Whole, which was not bad but (I didn't think) as good as the friend who recommended it implied. I found it quite easy, as well as shortish. To be fair, South Park's humour isn't entirely my thing either, although a lot of it's funny enough. I'm not as convinced that it's amazingly clever satire as the friend who recommended this, though.
South Park has been around so long that it's been having problems with keeping the humor fresh for decades.
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  #353  
Old 25 October 2017, 03:20 PM
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I also completed the new South Park. I liked it, probably more than Richard, but not as much as the Stick of Truth. The combat system is tons better, but it seemed like SoT ultimately had more funny side things going on.
As to your thought about the achievements, Richard, I would guess that it is a glitch on the reporting of percentages. I got the first one, on the game release day, but didn't get the second until I actually completed the task. I would think that if there was a glitch that was fixed that quick, then the percentages would have diverged more. As to it being hidden, it wasn't very well hidden. The loading screens keep asking whether you have done that yet, so I imagine a lot of people would be motivated to do so to see why it keeps asking.
Ultimately, it's a fun game if you like South Park. If you enjoyed the first one, I imagine you would enjoy this one, although it might be a bit of a let down. I would not recommend it to anyone who isn't a South Park fan.
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  #354  
Old 25 October 2017, 03:34 PM
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Yes, I don't know how long the game has been out but it seems unlikely that there would be such a small difference in those percentages if it was only out for a short time and fixed quickly. I went and read the XBox Achievements section on it, and nobody mentioned a glitch. Everybody seemed to be getting it properly, as we did. But I still don't believe the numbers. I didn't notice that message on the loading screens, but it still seems like a higher percentage have got the achievement than are shown as getting far enough in the game to actually be able to complete the task...

There is at least one glitchy achievement though - another hidden one for collecting all the loot in the homeless camp. I didn't spot all the coins when I first went through there, so didn't get it (and didn't know there was anything to try for, obviously) so when I saw that one on the list I went back today to pick up the rest, but it didn't pop the achievement. Pretty sure I've got everything now, as there's nowhere really to hide things and I even watched a video of this to make sure. Maybe you have to get everything at once, or something. Anyway, if I play through again on max difficulty I can probably get it then.

I'm preferring The Stick of Truth, too - at least to an extent. The plot and game seems better, but some of the controls are quite clumsy (luckily nothing you need to do in a hurry), and this is still the European version with the silly description cards cutting out a lot of scenes while implying, wrongly, that they were censored by the EU. The whole section with the anal probing in the spaceship on the first night was cut out - every time there should have been a cut scene or an animation from using one of the consoles, they replaced it with one of these cards with an EU flag and a statue with its head in its hands and a description of what would have happened.

Given that the EU classification body actually passed the game uncut with an 18 certificate - exactly as you'd expect - but Parker and Stone had a martyr-complex hissy fit about this and decided to have a misleading go at the EU, and still ended up with an 18 certificate even for their self-censored version because that's completely standard here - these cards annoy me quite a lot. When it first came out, the Brexit referendum hadn't even happened, and I'm probably even more annoyed by it now that we're leaving the EU thanks partly to similar misrepresentations.

Also, the save mechanism is definitely broken on my copy! It doesn't copy the latest checkpoint - it copies the first checkpoint and overrides the latest one. The Continue option seems to pick up the wrong save, and you have to Load the autosave explicitly or risk your progress being wiped out.

Last edited by Richard W; 25 October 2017 at 03:39 PM.
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  #355  
Old 30 October 2017, 06:17 PM
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So I'd been looking at all the previews and adverts for Assassin's Creed: Origins and thinking "Well, I'm not working at the moment and trying to save money. And I've got other games which still have play left in them, including some I've not finished. And it would be a good thing to ask for as a Christmas present. So I expect it would be sensible to wait when it comes out, and ask for it for Christmas." Then today I noticed that all the adverts were saying "Out Now!" rather than "Coming Soon!", and thought "Who am I kidding?" and went and bought it.

It looks pretty good so far - I'm not very far into it yet, obviously. I just crafted my first armour upgrade. There's a complete revamp of controls, which I've not quite got used to, and some combinations that I don't think are a good idea (Right Trigger + Right Button to do a special adrenaline-fuelled attack? Any combination that needs you to change your grip on the controller at a crucial moment could perhaps do with rethinking...). They might not turn out to be as awkward as they appear, though.

I'm not sure of the plot so far - it seems a bit simplistic; you're this bloke and you want to kill all the authority figures because to be fair, they're probably tyrannical, but you are sort of dropped into the middle of it all without a lot of justification for why you've decided to murder everybody. That's minor, though, since the plot is really only an enabler for the game. Also, no mention of Abstergo or animuses or any such meta-plot so far - which is probably a good thing at this stage! It's much more interesting to just be an ancient Egyptian, although again it's a bit simpler than the earlier games. Maybe the modern world will start to bleed in later. That may or may not be a good thing - depends how it's done.

The setting looks amazing, as expected, and the map seems to be huge. It's got more sectors than in most previous games, and each sector - or at least, the first one anyway - I've not gone beyond that yet - is pretty big in itself, with a reasonable town in it, and lots of wilderness and oases and desert areas.

There's a lot to do, as well. Plenty of side-quests and so on. I was briefly annoyed by the presence of icons on the map to show you where other players have taken photos, and let you "like" them, but I guess it's easy to ignore, and it could even be quite fun. But I don't think that randomly adding social media elements to it really helps, and it contributes to the Ubisoft map clutter complaint.

(eta) Another observation - the new elements such as the eagle make it more similar to the Far Cry games than the previous ones were, especially when you use it to tag enemies in a fortress. Possibly another step towards the alleged "all Ubisoft games merging into one" phenomenon. But since I generally like the "generic Ubisoft game", I don't mind too much.

Also I'm annoyed that Game, which I want to support as a shop, seemed only to be selling the Premium Deluxe edition - I couldn't see a single non-premium version. (This was the same for the South Park game, too). So I duly bought that one, thinking that a couple of extra mission packs would be OK and it's got a nice printed map in it.

But (again, as for South Park) part of what you get is a boost at the start - some overpowered weapons and extra skill points. In the South Park game I used the overpowered weapons and it made everything too easy at the start. So in this one I've deliberately not equipped them. You can't really avoid using the bonus skill points, though. And I don't like paying extra for something that I'm now deliberately not using because it's only there to make the game easier...! This sort of Freemium "pay not to have to actually play the game" stuff has no place in a full-price game, to me. I wouldn't mind if the stuff was purely cosmetic, and I don't mind getting a bonus DLC mission or two, but I don't like it giving unnecessary and inappropriate power boosts! Maybe it will be fun to use the bonus equipment at the point that it's no longer overpowered.

Still, in future I'm going to look around a bit more carefully for the non-deluxe versions of games and save a few pounds. Those have always been the ones I've bought in the past when there was a choice; as I said, it seems to be a new policy of Game not to actually give you the choice, and force you to spend more on things you don't want. I might go off them if they keep doing that.

Last edited by Richard W; 30 October 2017 at 06:28 PM.
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  #356  
Old 30 October 2017, 07:26 PM
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Thanks for the review, Richard! I just finished Black Flag and Unity, and Origins is next on my list (Christmas, for me!) In the meantime, I have Skyrim to complete (with the Inigo mod), and FFXV after all the DLC's done (Ignis's is coming out on the 13th of December).
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  #357  
Old 30 October 2017, 07:43 PM
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Got a new VR game called "I Expect You to Die". As the title alludes to, you play as a spy along the lines of James Bond. The big bad guy is out there doing his plans, and you are the next in a long line of people trying to stop him. Your boss has watched all of them killed by the bad guy, and now that it's your turn, he expects you to die.
It is worth the price of admission just for the title song, IMO. It is a full song along the lines of old '60s era Bond movies.
Beyond that the game itself is pretty fun. I think it is going to be fairly short, so you don't get a lot of bang for the buck, but I'm past that at this point. I'm willing to spend $15-20 for a 2 hour movie, so spending that for a game is just fine with me. The puzzles are fun, there is good humor, and it's VR, so it is worth it to me.
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  #358  
Old 31 October 2017, 12:05 AM
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Thanks for the review, Richard! I just finished Black Flag and Unity, and Origins is next on my list (Christmas, for me!)
Two of the areas on the map are sea areas, so I'm hoping there's some Black Flag-style ship action later. That would fit what I've seen in trailers, too. (You're missing out Syndicate, the London-based one, then? That was better than Unity, I thought, especially as I wanted to play in London. It's pretty similar in general game play to Syndicate, though. Origins has had a bit of a revamp.)
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  #359  
Old 31 October 2017, 07:18 PM
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Two of the areas on the map are sea areas, so I'm hoping there's some Black Flag-style ship action later. That would fit what I've seen in trailers, too. (You're missing out Syndicate, the London-based one, then? That was better than Unity, I thought, especially as I wanted to play in London. It's pretty similar in general game play to Syndicate, though. Origins has had a bit of a revamp.)
That's also on my Christmas list, actually! I'm relatively new to the series (just started when Black Flag came out), so it's fun discovering them.

(Doesn't hurt that FFXV has an Assassin's festival, either!)
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  #360  
Old 21 November 2017, 01:39 AM
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I realized that the Horizon: Zero Dawn expansion The Frozen Wilds a couple weeks ago, so I started playing it.

After getting used to playing the game again, it's okay. The gameplay is fun and it adds some new skills with an increased level cap, but there's something wrong with the animations: characters in dialog and cutscenes seem abnormally twitchy. I've only seen two of the four new enemies so far, but they're pretty nasty, definitely stronger than most of the core game enemies of similar size. The Scorcher has a brutal area-effect attack and is all-too-often found in areas that force you into close-quarters combat.
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